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Classroom Play

Teacher Traps

Only a teacher can activate surveillance cameras or the radio, and activation is available only during Class.

Trap uses

At default settings, students reaching 25%, 50% and 75% of the mischief target grants one trap use at each threshold. Trick Progress for Mechanisms changes the first threshold; the next two are twice and three times it. Thresholds over 100% are discarded.

One use activates a camera or the radio. Uses accumulate, then reset when the class ends. Setting Enable Traps to No prevents all trap uses.

Surveillance camera

Use Enable to activate a camera for the remainder of the class. There are 2 per classroom, except the Dormitory has 4.

Surveillance camera
PropertyValue
Sweep−75° to 75°
Turning speed20°/s
End pause5 s
Field of view30°
Range12 m
Alarm duration5 s
Detection checkEvery 0.5 s

What cameras detect

What cameras detect
ActivityDetection condition
Held itemAny held item except a pen, book or plunger.
Bubble gumChewing when no balloon is ready.
Computer gameA player student is playing a game.

Radio

Each classroom has one radio. A teacher within 2 m can activate it. Once activated, no other player can activate it; it remains assigned to that teacher until class ends.

Only the teacher who activated it sees arrows toward students making mischief sounds. Each arrow points to the most recent sound for 1 second.

Radio
Sound sourceTrigger
Bubble gumBubble bursts.
SnacksEating is completed.
Hot potA cooked piece is eaten.
PhoneDrawer ringing or phone use.
Computer gameA player student is playing.

Relevant room rules

Trick Progress for Mechanisms controls unlock thresholds. Enable Traps determines whether any uses can be earned.