Classroom Play
Teacher Traps
Only a teacher can activate surveillance cameras or the radio, and activation is available only during Class.
Trap uses
At default settings, students reaching 25%, 50% and 75% of the mischief target grants one trap use at each threshold. Trick Progress for Mechanisms changes the first threshold; the next two are twice and three times it. Thresholds over 100% are discarded.
One use activates a camera or the radio. Uses accumulate, then reset when the class ends. Setting Enable Traps to No prevents all trap uses.
Surveillance camera
Use Enable to activate a camera for the remainder of the class. There are 2 per classroom, except the Dormitory has 4.
| Property | Value |
|---|---|
| Sweep | −75° to 75° |
| Turning speed | 20°/s |
| End pause | 5 s |
| Field of view | 30° |
| Range | 12 m |
| Alarm duration | 5 s |
| Detection check | Every 0.5 s |
What cameras detect
| Activity | Detection condition |
|---|---|
| Held item | Any held item except a pen, book or plunger. |
| Bubble gum | Chewing when no balloon is ready. |
| Computer game | A player student is playing a game. |
Radio
Each classroom has one radio. A teacher within 2 m can activate it. Once activated, no other player can activate it; it remains assigned to that teacher until class ends.
Only the teacher who activated it sees arrows toward students making mischief sounds. Each arrow points to the most recent sound for 1 second.
| Sound source | Trigger |
|---|---|
| Bubble gum | Bubble bursts. |
| Snacks | Eating is completed. |
| Hot pot | A cooked piece is eaten. |
| Phone | Drawer ringing or phone use. |
| Computer game | A player student is playing. |
Relevant room rules
Trick Progress for Mechanisms controls unlock thresholds. Enable Traps determines whether any uses can be earned.