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Classroom Play

Teacher

Choose the Teacher or Female Teacher at a wardrobe. The Teacher uses chalk and an eraser; the Female Teacher uses horizontal and vertical cuts.

Stamina

Teachers have 100 stamina. At zero they cannot attack, catch or sprint. Class-time drain depends on student count, is multiplied by 0.2 on the Schoolyard, and is further scaled by the Stamina Drain room rule.

Stamina
Student countStamina lost per second
11.9
21.8
31.7
41.6
51.4
61.2
71

Recovery and penalties

Recovery and penalties
ActionEffect
Write on the blackboardHold for up to 10 s; drain pauses during writing and stamina recovers, with a completion bonus. Released progress falls twice as fast. Cooldown 5 s. A complete write restores 69 with 1 student through 145 with 7.
Hang a player studentRecovers 1 / 2 / 5 / 10 / 15 / 20 / 25 stamina with 1โ€“7 students.
Hang an NPC classmateLoses 40 stamina.

Attacks

Attacks
AttackStaminaInterval or cooldownEffect
Chalk81.5 s intervalTeacher; projectile speed 16, or 35 on Schoolyard; 2 s flight. Hits stun students and NPC classmates.
Eraser2030 s cooldownTeacher; range 18. On hitting someone, stuns within 1.2 m. Hitting a wall does not stun.
Side Cut101.5 s intervalFemale Teacher; reach 1.65. Each additional target receives 0.7 times the preceding target's stun duration.
Down Cut2040 s cooldownFemale Teacher; reach 10. Every target receives full stun duration.

Stun and catching

Attacks stun for 2.2 seconds with 1 student through 2.5 seconds with 7, including a final 1-second recovery phase. A stunned student drops their held object and loses potion effects. Attack Stun Duration scales this from 10% to 400%.

During class, Catch costs 1 stamina and picks up a stunned student or NPC. Carrying has no time limit, but prevents attacks. Place the target on an empty dunce pillar or put them down.

A banana peel stuns a teacher for 5 seconds and makes them drop a carried student.

Movement

Left Shift sprints, except while moving backward. Only teachers sprint. Schoolyard sprint speed is multiplied by 1.25 and sprint stamina cost by 0.4.

Movement
PropertyValue
Walking speed1.8
Sprint multiplier1.45
Sprint stamina cost4 per second during class
Backward multiplier0.8

Tools

During Prepare and Class, a switched-on flashlight is supplied in Blackout Night Classroom and Dormitory; Dormitory also applies a darkening filter to the teacher's view.

Cameras and radio traps unlock at mischief thresholds. Teachers may pick up cheat sheets but cannot use them.