Classroom Play
Teacher
Choose the Teacher or Female Teacher at a wardrobe. The Teacher uses chalk and an eraser; the Female Teacher uses horizontal and vertical cuts.
Stamina
Teachers have 100 stamina. At zero they cannot attack, catch or sprint. Class-time drain depends on student count, is multiplied by 0.2 on the Schoolyard, and is further scaled by the Stamina Drain room rule.
| Student count | Stamina lost per second |
|---|---|
| 1 | 1.9 |
| 2 | 1.8 |
| 3 | 1.7 |
| 4 | 1.6 |
| 5 | 1.4 |
| 6 | 1.2 |
| 7 | 1 |
Recovery and penalties
| Action | Effect |
|---|---|
| Write on the blackboard | Hold for up to 10 s; drain pauses during writing and stamina recovers, with a completion bonus. Released progress falls twice as fast. Cooldown 5 s. A complete write restores 69 with 1 student through 145 with 7. |
| Hang a player student | Recovers 1 / 2 / 5 / 10 / 15 / 20 / 25 stamina with 1โ7 students. |
| Hang an NPC classmate | Loses 40 stamina. |
Attacks
| Attack | Stamina | Interval or cooldown | Effect |
|---|---|---|---|
| Chalk | 8 | 1.5 s interval | Teacher; projectile speed 16, or 35 on Schoolyard; 2 s flight. Hits stun students and NPC classmates. |
| Eraser | 20 | 30 s cooldown | Teacher; range 18. On hitting someone, stuns within 1.2 m. Hitting a wall does not stun. |
| Side Cut | 10 | 1.5 s interval | Female Teacher; reach 1.65. Each additional target receives 0.7 times the preceding target's stun duration. |
| Down Cut | 20 | 40 s cooldown | Female Teacher; reach 10. Every target receives full stun duration. |
Stun and catching
Attacks stun for 2.2 seconds with 1 student through 2.5 seconds with 7, including a final 1-second recovery phase. A stunned student drops their held object and loses potion effects. Attack Stun Duration scales this from 10% to 400%.
During class, Catch costs 1 stamina and picks up a stunned student or NPC. Carrying has no time limit, but prevents attacks. Place the target on an empty dunce pillar or put them down.
A banana peel stuns a teacher for 5 seconds and makes them drop a carried student.
Movement
Left Shift sprints, except while moving backward. Only teachers sprint. Schoolyard sprint speed is multiplied by 1.25 and sprint stamina cost by 0.4.
| Property | Value |
|---|---|
| Walking speed | 1.8 |
| Sprint multiplier | 1.45 |
| Sprint stamina cost | 4 per second during class |
| Backward multiplier | 0.8 |
Tools
During Prepare and Class, a switched-on flashlight is supplied in Blackout Night Classroom and Dormitory; Dormitory also applies a darkening filter to the teacher's view.
Cameras and radio traps unlock at mischief thresholds. Teachers may pick up cheat sheets but cannot use them.