Search handbook

↑ ↓ move Enter open Esc close

Classroom Play

Students

Earn enough combined mischief to reach the class target while avoiding capture. Teammates can release students from dunce pillars.

Movement

Crawling toggles on and off. Restroom interaction reach gains 0.5 m. Move Speed and Crawl Speed Mult. room settings modify movement.

Movement
PropertyDefault
Walk speed2
Crawl speed multiplier0.42
Reach0.8 m
SprintUnavailable

Ways to score

Mischief normally uses the current score multiplier as teammates are caught. The exam completion bonus is a stated exception and is not multiplied. Cameras and the radio can reveal mischief-making students.

Ways to score
ActionBase mischief
Snacks and drinks1–3 per item
Bubble gum2–8 per bubble
Phone1 per use
Cooked hot pot food1 per piece
Computer gamesSnake, Tetris, Breakout and Gold Miner
SchoolyardPlaying prank music
Exam answers2 or 4 per answer; 5 for completing the paper
Balloon1 for hitting the teacher

Balloon

Every student can blow a balloon without carrying an item. The default cooldown is 15 seconds; Balloon Cooldown can set it from 5–60 seconds. Hitting a teacher awards 1 mischief.

Stun and capture

Chalk, erasers and cuts stun for 2.2–2.5 seconds. Stun makes the student drop a held item and removes potion effects.

A teacher may pick up a stunned student and place them on a dunce pillar. The captive remains there until released or until the class ends.

Rescue

Hold Release on a captive. The default hold time is 0.4 seconds plus 0.3 seconds for every student who is not caught. Base Rescue Time and Group Rescue Time change those values.

With at least 5 students, a rescuer who freed someone or was freed during the previous 5 seconds takes an extra 0.4 seconds with 5 students, 0.8 seconds with 6, or 1.2 seconds with 7.

Stun cancels a release in progress. A drone can also release a captive from up to 1.5 m away.

Emotes

Press G for eight emotes: Two Hands 1–4, One Hand 1–2, Pose 1 and Pose 2.

Emotes work while standing, walking, seated, carried or on a pillar. They do not work while stunned, in bed or using exercise equipment. Selecting an emote while crawling first stands the student up; crawling or using an item interrupts it.

Pose 2 is limited to standing or walking. Teachers have no emotes.

NPC classmates

Every class has 20 NPC classmates. They can be stunned and caught like player students, but hanging one costs the teacher 40 stamina. Released classmates return to a random seat.