Classroom Play
Students
Earn enough combined mischief to reach the class target while avoiding capture. Teammates can release students from dunce pillars.
Movement
Crawling toggles on and off. Restroom interaction reach gains 0.5 m. Move Speed and Crawl Speed Mult. room settings modify movement.
| Property | Default |
|---|---|
| Walk speed | 2 |
| Crawl speed multiplier | 0.42 |
| Reach | 0.8 m |
| Sprint | Unavailable |
Ways to score
Mischief normally uses the current score multiplier as teammates are caught. The exam completion bonus is a stated exception and is not multiplied. Cameras and the radio can reveal mischief-making students.
| Action | Base mischief |
|---|---|
| Snacks and drinks | 1–3 per item |
| Bubble gum | 2–8 per bubble |
| Phone | 1 per use |
| Cooked hot pot food | 1 per piece |
| Computer games | Snake, Tetris, Breakout and Gold Miner |
| Schoolyard | Playing prank music |
| Exam answers | 2 or 4 per answer; 5 for completing the paper |
| Balloon | 1 for hitting the teacher |
Balloon
Every student can blow a balloon without carrying an item. The default cooldown is 15 seconds; Balloon Cooldown can set it from 5–60 seconds. Hitting a teacher awards 1 mischief.
Stun and capture
Chalk, erasers and cuts stun for 2.2–2.5 seconds. Stun makes the student drop a held item and removes potion effects.
A teacher may pick up a stunned student and place them on a dunce pillar. The captive remains there until released or until the class ends.
Rescue
Hold Release on a captive. The default hold time is 0.4 seconds plus 0.3 seconds for every student who is not caught. Base Rescue Time and Group Rescue Time change those values.
With at least 5 students, a rescuer who freed someone or was freed during the previous 5 seconds takes an extra 0.4 seconds with 5 students, 0.8 seconds with 6, or 1.2 seconds with 7.
Stun cancels a release in progress. A drone can also release a captive from up to 1.5 m away.
Emotes
Press G for eight emotes: Two Hands 1–4, One Hand 1–2, Pose 1 and Pose 2.
Emotes work while standing, walking, seated, carried or on a pillar. They do not work while stunned, in bed or using exercise equipment. Selecting an emote while crawling first stands the student up; crawling or using an item interrupts it.
Pose 2 is limited to standing or walking. Teachers have no emotes.
NPC classmates
Every class has 20 NPC classmates. They can be stunned and caught like player students, but hanging one costs the teacher 40 stamina. Released classmates return to a random seat.