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Classroom Play

Room Rules

Only the host may change these settings, and changes are available only during Break.

Class Rules

Class Rules
RuleDefaultAllowed rangeEffect
Teacher Count11 to Max Players − 1Number of players assigned as teachers when class starts.
Class Duration480 s60–1200 sClass timer; teachers win when it expires.
Mischief Target100%10%–400%Scales the required student score. Higher values make the student win harder.
Trick Progress for Mechanisms25%0%–100%First trap-use threshold; further uses unlock at twice and three times it.
Enable TrapsYesYes / NoNo disables all teacher trap uses.

Teacher Settings

Teacher Settings
RuleDefaultAllowed rangeEffect
Teacher Speed1.81–3Walking speed.
Catch Stamina Cost10–10Stamina for picking up a stunned target.
Sprint Speed Multiplier1.451–2Sprint speed relative to walking.
Sprint Stamina Cost40–12Extra stamina spent each second while sprinting during class.
Stamina Drain100%0%–400%Scales passive class-time stamina loss.
Stamina Regen100%0%–400%Scales blackboard stamina recovery.
Chalk Attack Interval1.5 s0.5–5 sTime between chalk throws.
Chalk Stamina Cost80–30Stamina per chalk throw during class.
Horizontal Slash Interval1.5 s0.5–5 sTime between Side Cuts.
Horizontal Slash Stamina Cost100–30Stamina per Side Cut.
Vertical Slash Cooldown40 s0–120 sCooldown between Down Cuts.
Vertical Slash Stamina Cost200–60Stamina per Down Cut.
Eraser Cooldown30 s0–120 sCooldown between eraser throws.
Eraser Stamina Cost200–60Stamina per eraser throw during class.
Attack Stun Duration100%10%–400%Scales stun from chalk, erasers and cuts.

Student Settings

Student Settings
RuleDefaultAllowed rangeEffect
Move Speed21–3Walking speed for students and NPC classmates.
Crawl Speed Mult.0.420.1–1Crawl speed relative to walking.
Eating Time Multiplier10.2–4Scales eating and drinking time; higher values are slower.
Base Rescue Time0.4 s0.1–3 sBase hold time for freeing a captive.
Group Rescue Time0.3 s0–2 sAdditional hold time per student who is not caught.
Balloon Cooldown15 s5–60 sDelay before another balloon can be blown.

Item Spawn Chance

Each listed item has its own slider: default 100%, range 0%–400%. Raising it makes that item more likely to be selected; 0% prevents spawning.

Item Spawn Chance
ItemDefaultAllowed range
Cola100%0%–400%
Bubble Gum100%0%–400%
Phone100%0%–400%
Smoke Grenade100%0%–400%
Flashbang100%0%–400%
Ink100%0%–400%
Banana100%0%–400%
Blowpipe100%0%–400%
Invisibility Potion100%0%–400%
Shrinking Potion100%0%–400%
Fake Dismissal Bell100%0%–400%
Drone Controller100%0%–400%
Pliers100%0%–400%