Classroom Play
Room Rules
Only the host may change these settings, and changes are available only during Break.
Class Rules
| Rule | Default | Allowed range | Effect |
|---|---|---|---|
| Teacher Count | 1 | 1 to Max Players − 1 | Number of players assigned as teachers when class starts. |
| Class Duration | 480 s | 60–1200 s | Class timer; teachers win when it expires. |
| Mischief Target | 100% | 10%–400% | Scales the required student score. Higher values make the student win harder. |
| Trick Progress for Mechanisms | 25% | 0%–100% | First trap-use threshold; further uses unlock at twice and three times it. |
| Enable Traps | Yes | Yes / No | No disables all teacher trap uses. |
Teacher Settings
| Rule | Default | Allowed range | Effect |
|---|---|---|---|
| Teacher Speed | 1.8 | 1–3 | Walking speed. |
| Catch Stamina Cost | 1 | 0–10 | Stamina for picking up a stunned target. |
| Sprint Speed Multiplier | 1.45 | 1–2 | Sprint speed relative to walking. |
| Sprint Stamina Cost | 4 | 0–12 | Extra stamina spent each second while sprinting during class. |
| Stamina Drain | 100% | 0%–400% | Scales passive class-time stamina loss. |
| Stamina Regen | 100% | 0%–400% | Scales blackboard stamina recovery. |
| Chalk Attack Interval | 1.5 s | 0.5–5 s | Time between chalk throws. |
| Chalk Stamina Cost | 8 | 0–30 | Stamina per chalk throw during class. |
| Horizontal Slash Interval | 1.5 s | 0.5–5 s | Time between Side Cuts. |
| Horizontal Slash Stamina Cost | 10 | 0–30 | Stamina per Side Cut. |
| Vertical Slash Cooldown | 40 s | 0–120 s | Cooldown between Down Cuts. |
| Vertical Slash Stamina Cost | 20 | 0–60 | Stamina per Down Cut. |
| Eraser Cooldown | 30 s | 0–120 s | Cooldown between eraser throws. |
| Eraser Stamina Cost | 20 | 0–60 | Stamina per eraser throw during class. |
| Attack Stun Duration | 100% | 10%–400% | Scales stun from chalk, erasers and cuts. |
Student Settings
| Rule | Default | Allowed range | Effect |
|---|---|---|---|
| Move Speed | 2 | 1–3 | Walking speed for students and NPC classmates. |
| Crawl Speed Mult. | 0.42 | 0.1–1 | Crawl speed relative to walking. |
| Eating Time Multiplier | 1 | 0.2–4 | Scales eating and drinking time; higher values are slower. |
| Base Rescue Time | 0.4 s | 0.1–3 s | Base hold time for freeing a captive. |
| Group Rescue Time | 0.3 s | 0–2 s | Additional hold time per student who is not caught. |
| Balloon Cooldown | 15 s | 5–60 s | Delay before another balloon can be blown. |
Item Spawn Chance
Each listed item has its own slider: default 100%, range 0%–400%. Raising it makes that item more likely to be selected; 0% prevents spawning.
| Item | Default | Allowed range |
|---|---|---|
| Cola | 100% | 0%–400% |
| Bubble Gum | 100% | 0%–400% |
| Phone | 100% | 0%–400% |
| Smoke Grenade | 100% | 0%–400% |
| Flashbang | 100% | 0%–400% |
| Ink | 100% | 0%–400% |
| Banana | 100% | 0%–400% |
| Blowpipe | 100% | 0%–400% |
| Invisibility Potion | 100% | 0%–400% |
| Shrinking Potion | 100% | 0%–400% |
| Fake Dismissal Bell | 100% | 0%–400% |
| Drone Controller | 100% | 0%–400% |
| Pliers | 100% | 0%–400% |