Prank Items
Phone
During class, a phone in your desk drawer rings every 5–15 seconds. Ringing ends if it leaves the drawer, its owner leaves the seat, or the owner is carried or put on a pillar. A 1.6-second use earns 1 mischief.
Item properties
- Mischief
- 1
- Use time
- 1.6 s
- Rings every
- 5-15 s
- Uses
- 1
What it does
- Score multiplier
Mischief uses the current score multiplier: ×1 to ×2.5 as teammates are caught.
- In the Restroom
The phone can be dropped into a toilet.
- Item Spawn Chance
The item-specific room slider ranges from 0% to 400%. At 0%, this item cannot spawn.
How to get it
| Classroom | Method | Conditions and details |
|---|---|---|
| Classroom | Desk drawer | Desk drawer refill 10.4% per refilled slot. |
| Blackout Night Classroom | Desk drawer | Desk drawer refill 10.4% per refilled slot. |
| Lecture Hall | Desk drawer | Desk drawer refill 10.4% per refilled slot. |
| Dormitory | Bed drawer | Bed drawer refill 10.4% per refilled draw. |
| Buffet Cafeteria | Desk drawer and conveyor belt | Desk drawer and conveyor belt at class start 8.7% per slot; desk drawer and conveyor belt refill 6.7% per refilled slot. |