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Prank Items

Phone

During class, a phone in your desk drawer rings every 5–15 seconds. Ringing ends if it leaves the drawer, its owner leaves the seat, or the owner is carried or put on a pillar. A 1.6-second use earns 1 mischief.

Item properties

Mischief
1
Use time
1.6 s
Rings every
5-15 s
Uses
1

What it does

  • Score multiplier

    Mischief uses the current score multiplier: ×1 to ×2.5 as teammates are caught.

  • In the Restroom

    The phone can be dropped into a toilet.

  • Item Spawn Chance

    The item-specific room slider ranges from 0% to 400%. At 0%, this item cannot spawn.

How to get it

Item acquisition
ClassroomMethodConditions and details
ClassroomDesk drawerDesk drawer refill 10.4% per refilled slot.
Blackout Night ClassroomDesk drawerDesk drawer refill 10.4% per refilled slot.
Lecture HallDesk drawerDesk drawer refill 10.4% per refilled slot.
DormitoryBed drawerBed drawer refill 10.4% per refilled draw.
Buffet CafeteriaDesk drawer and conveyor beltDesk drawer and conveyor belt at class start 8.7% per slot; desk drawer and conveyor belt refill 6.7% per refilled slot.